Problem might be the 3d mesh of the world: One needs to be a bit careful when modelling the static geometry the 3d objectĬollides against. If the 3d object gets stuck during movement, then the Sometimes, it is possible to get stuck in the geometry when moving using this behavior.Īlways place the 3D object at a position so that the yellow ellipsoid isn't colliding with a wall in Used on will then correctly align with slopes on the ground. EnableInclination: This is useful for if you are using collision for a vehicle: If checked, the object were this behavior is.You can change the gravity when selecting the root node of the scene in the SceneGraph Explorer. AffectedByGravity: If checked, the gravity set for this scene is applied. RelativePosition: This is basically the position of the eyes in the ellipsoid, the relative position of the.This is the object whichĪctually collides with the 3D world, so it should be made big enough to fit around the 3D object. Size: Three values defining the size of the ellipsoid around the 3D object.See collision for further information about this. To go through walls anymore, where 'walls' are 3D objects which have the 'collision' attribute checked in their This behavior makes it possible to move 3D objects within a 3D world without letting them go through walls.įor example simply attach this behavior to the active camera, and when moving it, it won't be possible
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